Sandbox:Crystal tower
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Wait a minute. Crikey! What’s that? Some kind of enormous, rising crystal formation. It’s- It’s alive!
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„
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— Australian GDF Operative (Godzilla: Unleashed) |
The crystal towers are giant living crystals that appear in the mission "Frozen Terror" in the 2007 Godzilla video game Godzilla: Unleashed.
Design
The crystal towers are huge, thin spires of nearly-opaque bluish-grey crystal that stretch significantly taller than most other monsters in Godzilla: Unleashed. They are lumpy, somewhat polygonal, and are covered in tiny darker spots and bright blue crystal spikes that protrude along their bodies. The crystal towers end in a flower-like mass of larger, thicker crystals the same color of their bodies, in the middle of which floats a polygonal red crystal. The crystal towers' boss icon depicts them with shorter cyan bodies; fewer, longer, and triangular petal-like crystals; several smaller crystals around it; and a more saturated, smoother red crystal.
Personality
The crystal towers are incredibly hostile and attack all other lifeforms on sight, shown when the first crystal tower immediately attacked the GDF forces in Sydney upon rising out of the ground, as well as the player's monster upon their arrival.
Origins
The crystal towers, alongside Krystalak and Obsidius, were inadvertently spawned by SpaceGodzilla's crystal meteor shower that bombarded Earth and lead to catastrophic natural disasters and immense crystal growth in major cities. The crystal towers were most likely created by non-living crystals that grew in and glaciated Sydney, Australia due to their presence there.
Video games
- Godzilla: Unleashed (2007) - Nintendo Wii
Abilities
Freezing beam
The crystal towers can fire a thin white beam from their red crystal which gradually freezes monsters upon contact, similarly to the GDF’s Freezing Tanks. The beam largely tracks the player's monster; though it ordinarily moves slowly around the tower's base, it can move with sudden bursts of speed and strike the player from the other side of Sydney if they aren't near the tower. The frequency and duration of the beam scales with the tower being fought.
Crystal shards
The crystal towers constantly fire chunks of crystals that hone in on monsters and explode on contact. Though individually weak and fired one at a time, the towers can produce many shards in a short timespan, and they are able to knock off health cells.
Pulse
The crystal towers irregularly release pulses of energy that deal powerful knockback, though they often pulse a few seconds after finishing firing the freezing beam. The frequency, strength, and knockback of the blasts increase as the player's monster destroys the towers, with the first tower releasing weak, infrequent explosions and the third emitting relatively frequent, powerful explosions with high knockback.
Crystal walls
The second and third crystal towers can erect two rings of giant crystal walls upon approach. The walls appear in large, building-sized segments and appear before individual chunks can be walked around.
Burrowing
The second and third crystal towers rise out of the frozen ground upon spawning. The first crystal tower presumably also did so, as "Frozen Terror"'s mission audio plays the same noise the second and third towers emit when they spawn.
Durability
Like all of the crystals spawned by SpaceGodzilla, the crystal towers are immune to human weaponry and deflect monster beam attacks. The crystal towers themselves take the most hits to destroy out of all crystal types, including the Power Surge Crystals and crystals directly summoned by SpaceGodzilla.
Weaknesses
The crystal towers have significant cooldowns on the freezing beam and pulse, leaving a window where the tower is largely defenseless. If the player's monster is close to the crystal tower, it can avoid the homing shards due to their wide turn radius; smaller, faster monsters can also avoid the freezing beam this way. If a monster is frozen while flying or jumping, the ice will shatter on impact with the ground The freezing beam and pulse can destroy the crystal walls, the former after a prolonged blast and the latter instantaneously. The pulse's knockback can be negated if the player's monster gets between the crystal tower and a wall or the map's border. The crystal towers are unable to move after rising from the ground, and are unable to attack while rising, during which they can be damaged. Upon defeat, each of the crystal towers explode into steam and tiny chunks of crystals.
Gallery
TBA
Trivia
- Earth Defenders are required to fight the crystal towers to progress in Story Mode.
Comments
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